WE ARE SO DEAD Wiki
A 2-6 player co-op horror game where the dead can see the demon, guide the living through haunted floors, find relics and use a Ouija board to banish it.
WE ARE SO DEAD Guides
Everything you need to survive the seance, from your first night to the ninth floor
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We Are So Dead banish demon: Step-by-Step Tips
Learn how to banish the demon in We Are So Dead by coordinating ghosts, collecting relics, reading the true name, and surviving each floor.
We Are So Dead banishment ritual: Step-by-Step Guide
Learn how to read, prepare, and resolve the We Are So Dead banishment ritual with a lore-focused step-by-step reference.
We Are So Dead beginner guide: Survival Tips & Tricks
Learn the safest opening route, resource priorities, combat habits, and progression tips in this We Are So Dead beginner guide.
We Are So Dead communicate with ghosts: Tips & Tricks
Learn how to approach ghost communication in We Are So Dead with clue tracking, dialogue choices, timing, and spoiler-light investigation tips.
We Are So Dead console: Platform Availability Guide
Find out whether We Are So Dead is available on console, what platform is confirmed, and how to prepare for its 2-6 player co-op horror gameplay.
We Are So Dead controls: Step-by-Step Input Setup Guide
Learn how We Are So Dead controls support movement, voice chat, Ouija communication, ghost actions, relic runs, and co-op survival.
We Are So Dead coop: Step-by-Step Survival Guide
Learn how We Are So Dead coop works, from the ghost role and Ouija communication to relic runs, demon rules, and nine-floor survival.
We Are So Dead crossplay: Platform Support Guide
Check We Are So Dead crossplay support, multiplayer limits, platform status, and how to verify compatibility before playing with friends.
We Are So Dead dead player: Ghost Role Tips & Tricks
Learn how the dead player role works in We Are So Dead, including ghost vision, Ouija board clues, relic calls, monster warnings, and escape tips.
We Are So Dead demon guide: Class Tips & Matchups
Learn how to build pressure, manage resources, control objectives, and counter survivor teams with this We Are So Dead demon guide.
We Are So Dead download: Legal Viewing & Safety Guide
Learn how to verify We Are So Dead download results, identify the 2025 comedy horror film, and choose safer legal viewing options.
We Are So Dead early access: 2026 Setup Guide & Tips
Learn what We Are So Dead early access includes, how its ghost system works, and how to prepare your 2-6 player co-op team.
WE ARE SO DEAD Beginner Guide
WE ARE SO DEAD is built around cooperation between living players and teammates who die during the investigation. Your group must explore, find relics, learn information the living cannot easily obtain, communicate with the dead, discover the demon's true name, and complete the banishment before sunrise.
Explore After Spawning
Start exploring the environment with your team instead of staying together in one place. Your first objective is to understand the area and begin searching for information and relics needed for the banishment.
Search for Relics
Look for the relics connected to the current demon and keep track of anything important you discover. Relics are a central part of progressing toward the final banishment.
Expect Players to Die
Death does not remove a player from the match. A dead teammate becomes a ghost and gains a different role that can reveal dangers and information the living team may not be able to see.
Work With Your Ghosts
Ghost players can search for relics, observe demons and hidden dangers, and interact with the environment in limited ways. Living players should watch for their signals instead of treating dead teammates as spectators.
Communicate Through the Ouija Board
Use the Ouija board to exchange information between the living and the dead. Ghosts can guide the planchette to answer questions and spell important messages, including information needed to identify the demon.
Banish the Demon Before Sunrise
Combine the relics, ghost information, discovered rules, and the demon's true name to complete the banishment. The demon's rules can change between sessions, so repeating the same strategy without communicating may fail.
Quick Tips
- Split up early to cover more rooms, then regroup once relics start appearing.
- A dead teammate is not a lost teammate: give them a scouting job immediately.
- Confirm every Ouija answer out loud before the team acts on it.
- Watch the clock: the banishment must be finished before sunrise.
WE ARE SO DEAD Ghost Guide
Dying changes your job instead of ending your run. As a ghost, your priority is to investigate things the living cannot easily detect and then communicate useful information through environmental signals and the Ouija board.
See Demons
Ghost players can see demonic threats that may be difficult or impossible for living players to identify directly. Use this advantage to warn the team about dangerous areas.
Spot Hidden Dangers
Search areas from the ghost perspective and watch for dangers the living team may not recognize. Information is often more valuable than simply following surviving players.
Locate Relics
Continue searching after death and help identify relic locations. Finding the objects needed for the banishment keeps a dead player directly involved in team progression.
Move Through Players
Ghosts are not restricted in the same way as living teammates when moving around players. Use your mobility to investigate and quickly return with information.
Flicker Lights
Manipulate lights to attract attention or create a simple signal for nearby living players. Agreeing on basic signals can make these interactions easier to understand.
Open Doors
Ghost interaction with doors can be used to draw teammates toward a room, route, relic, or other important discovery.
Scream
Use ghost screams as another way to get the attention of living teammates when immediate communication is needed.
Use the Ouija Board
For detailed information, communicate through the Ouija board. Move the planchette to give yes-or-no answers or spell messages that the living team can interpret.
Keep Helping After More Deaths
Additional players who die can also continue participating as ghosts. A team with multiple dead players can divide investigation tasks while the remaining living players prepare the banishment.
WE ARE SO DEAD Ouija Board Guide
The Ouija board is one of the most important links between dead and living players in WE ARE SO DEAD. Ghosts can manipulate the planchette while living players interpret its movement, allowing the team to exchange answers and spell critical information such as the demon's true name.
Bring the Team to the Board
Living players need to pay attention to the Ouija board when a ghost has important information. Avoid having several people attempting to interpret different signals at the same time.
Start With Simple Questions
Use clear questions that can be answered with a simple yes or no whenever possible. This reduces the amount of planchette movement required and makes the ghost's response easier to understand.
Watch the Planchette
The ghost communicates by moving the planchette across the board. Living players should focus on its destination and confirm each answer before immediately asking another question.
Spell Important Messages
When a yes-or-no response is not enough, the ghost can move between letters to spell information. Read the letters in sequence and repeat them back to reduce mistakes.
Communicate the Demon Name
The demon's true name is especially important because it is required for the banishment process. Record or repeat the letters as they are communicated instead of relying on memory.
Keep Messages Short
Long messages are harder to interpret while the team is under pressure. Prioritize relic locations, danger warnings, yes-or-no answers, and the demon's name.
WE ARE SO DEAD Demon Banishment Guide
Banishment is the final objective of a run in WE ARE SO DEAD, but the solution is not something the team can simply memorize. Demon behavior and hidden rules can change between sessions, so successful groups combine exploration by the living with information discovered and communicated by ghosts.
Investigate the Current Demon
Treat every session as a new investigation. Observe what is happening and avoid assuming that rules discovered in an earlier run will work the same way again.
Learn the Hidden Rules
Use information gathered during the run to determine how the current demon behaves and what your team needs to do. Ghost players are especially useful because they can perceive demons and hidden dangers.
Find the Required Relics
Search the environment for relics connected to the banishment. Living and dead players should cooperate so discoveries made by ghosts reach the teammates who can act on them.
Discover the True Name
The team must learn the demon's true name. Ghost-to-living communication through the Ouija board allows important letters and messages to be passed back to surviving players.
Prepare the Banishment
Before committing to the final process, make sure the team has the necessary relic information, understands the current demon's rules, and has correctly interpreted its true name.
Complete It Before Sunrise
Finish the banishment before sunrise to complete the team's objective. Communication becomes increasingly important as players die because ghosts can continue gathering the information the remaining living players need.
WE ARE SO DEAD Relics Guide
Relic hunting in WE ARE SO DEAD is built around cooperation between dead and living players. Ghosts can scout the haunted house for hidden objectives and supernatural dangers, then guide surviving teammates toward the correct locations. Living players must reach those locations, collect the relics, and bring them back for the ritual.
Ghost Scouting
Ghost playersSearch ahead for relic locations and supernatural dangers that living players may not be able to see. Use ghost interactions and communication to direct the team.
Relay the Location
Ghost and living playersCommunicate the relic's location as clearly and briefly as possible so living players can reach it without wasting time before sunrise.
Retrieve the Relic
Living playersTravel to the location identified by the ghost, avoid nearby threats, physically collect the relic, and keep the carrier protected.
Return to the Seance Board
Living playersCarry recovered relics back to the seance board so the team can continue preparing the demon banishment ritual.
Scout Before Committing
Team strategyHave ghosts check dangerous areas first whenever possible. This lets the living team avoid blindly entering rooms containing demons or other hidden threats.
Repeat Until the Ritual Is Ready
Whole teamContinue locating and recovering the relics required for the current banishment while keeping enough living players alive to complete the physical objectives.
WE ARE SO DEAD Floors and Progression
The haunted house in WE ARE SO DEAD contains nine floors of progression. Successfully completing a demon banishment advances the group and opens access to the next level, moving the team deeper into the house.
WE ARE SO DEAD Co-op Strategy
WE ARE SO DEAD supports 2-6 player online co-op and is designed around communication between living and dead teammates. The most effective groups divide responsibilities early, keep messages short, protect relic carriers, and immediately give newly killed players useful scouting jobs.
Assign Roles Before Exploring
Decide who will scout rooms, who will retrieve relics, and who will stay focused on the seance board and ritual progress. Clear jobs reduce duplicated exploration.
Keep Ouija Messages Short
Use short location names, directions, warnings, or objective callouts instead of long messages. The living team should be able to understand the important information immediately.
Use Ghosts as Forward Scouts
Dead players can move ahead, locate otherwise hidden objectives, identify supernatural danger, and guide the living without becoming passive spectators.
Warn Before the Team Enters
If a ghost sees a demon or hidden danger, communicate the warning before living players commit to the room or route.
Send a Relic Retrieval Team
Once a relic is located, send living players to retrieve it while the rest of the group maintains awareness of the ritual area and surrounding threats.
Protect the Relic Carrier
Avoid scattering after a relic is collected. Escort the player carrying the objective back toward the seance board whenever the route is dangerous.
Give Every New Ghost a Job
When another player dies, immediately assign them an unexplored section, a relic-search route, or danger-watching duty so the team's information advantage grows.
Coordinate Around Sunrise
Prioritize objectives that directly advance the banishment instead of endlessly exploring. The team must complete its work before sunrise.
WE ARE SO DEAD System Requirements and Multiplayer Setup
The core multiplayer experience of WE ARE SO DEAD depends heavily on communication because living and dead players have different information and abilities. Before starting a session, make sure every player can launch the Steam version, join the online group, and communicate clearly enough to coordinate relics and banishment objectives.
Platform
PC via Steam
Install and launch the game through Steam before joining a multiplayer session.
Player Count
2-6 players
The game is designed for online cooperative groups ranging from two to six players.
Multiplayer
Online co-op
Players cooperate through the haunted-house progression rather than playing separate competitive roles.
Microphone
Strongly recommended
Voice communication makes exploration, danger warnings, relic retrieval, and living-player coordination much faster.
Dead-Player Communication
Ghost communication stays active
Death does not remove a player from the team's strategy; ghosts keep helping through scouting and supernatural interactions.
PC Hardware
Check the Steam requirements listing
Match your computer against the minimum Steam requirements before organizing a group session.
Languages
Check the Steam language table
Consult the Steam store language table when organizing a group that needs a particular interface language.
Group Setup
Form the 2-6 player group first
Confirm that everyone can connect and communicate before beginning a floor so technical issues do not interrupt the banishment run.
Session Goal
Banish the demon before sunrise
Once the session begins, coordinate exploration, ghost scouting, relic retrieval, and the seance-board ritual around the available time.